Adjusted most soldier clothing materials to be more consistent with each other and to respond to light in a more physically accurate way. This is intended to help mitigate visual anomalies from high altitudes, as well as reduce abuse of excessive helicopter spotting by exploiting LODs/landscape render issues at high altitudes. Most AR/MG kits should now have only 1 magazine/belt when spawning with an empty kit. This crash is currently not reproducible. Fixed a minor issue with a shipping container that was blocking a doorway in grid G5-3-1. When a player attempts to enter the vehicles turret seat, it will cause a game-breaking state (Missing Turrets Bug). All infantry inside the restriction zone can take damage from projectiles and anything else that causes damage. Added a new map layer: Fallujah Seed v1 (USA vs MEA) New map layer for server seeding, which includes a single capture point in the Market with restriction zones. RAAS v07. All vehicles will now deal damage to infantry who are within close proximity to a vehicle when it explodes (~10m or less). These new effects should be more visible at distances and will linger with the wind for ~12 seconds. At ease, Offworld Industries Changelog Amphibious Gameplay and Water Interaction This update primarily showcases amphibious functionality Summary Join the marine forces in amphibious assaults from ships off the coast. This map layer also has experimental camo netting attached to the static defenses at the Bridge Outpost CP. If you spot any specific errors, please open an issue! Fallujah Fixed a few locations in sewers that still allowed. All tank rounds are using the existing sounds that youve heard. RAAS v01. Fixed a minor typo on Tallil RAAS v1 & Tallil Tanks v1, where the display name (in the server browser) had a double space. The new map is set on the southern coastline of Finland. The effect now smoothly fades in and out. The Australian Faction was originally developed by the modding organization Midnight Interactive Pty Ltd. Offworld purchased the mod and has spent many months fine-tuning the artwork and mechanics. Added a new landscape shader and new landscape textures. Fixed a wall segment having a missing face at grid I7-8-9. Updated vehicles with open/unprotected gunner positions so the gunner will now receive direct radial splash. This was related to the v2.0 layer overhaul vehicle spawners vehicle type authorizations. Note that this setting is currently not affected by graphics presets, so remember to turn it off if you decide to stop using it. Nestled in between the massive fjords of Western Norway, the tranquil village of Uskedalen and the island of Skorpo are seen as a key strategic battleground to gain control of the North Sea passages. Updated CAF TAPV Armored Cars woodland and desert texture with maple leaves for the syrup lovers. Updated the landscape terrain shader to a new and improved version. This is intended to make deployable fortifications more resilient. Adjusted the CAF C9A2 LMG front sight to a more accurate model. Local/Offline Bug with Commander UAV hovers in one position instead of moving along the flight path in local. The layer is focused on light vehicle combat, each team has access to up to 20 light vehicles (CAF TAPV and RUS Tigr). We have not been able to reproduce this issue since the fix was implemented. RAAS v04. Fixed a potential FOB deployment exploit on the 2nd floor inside the Warehouse. Fixed an issue where excessive landscape DFAO was applied to meshes intersecting the landscape, which manifested as a harsh line in the distance. Added a new map layer: Al Basrah Seed v1 (GB vs MEA) new map layer for server seeding, which includes a single capture point in the Crossroads with restriction zones and forward spawns. The map was added into the game in the Alpha 14 (June 6, 2019) update. In the future, restriction zone functionality may be extended to some of our larger maps as well. We have added a mod versioning system to prevent this, however it will mean that servers are not able to host mods until their authors update them for v2.12. I already made a thread about it here a few months ago and simply due to the fact that it got zero response from any member of the development team one can only assume that such behavior is actually officially condoned. optimized the LODs on the Coal Tipple Building. Added a new map layer: Logar Seed v1 created a new map layer for server seeding. Design Intention: This gives defending players the opportunity to deploy an elevated, protected position, which they can use as an observation and firing platform. These fixes have all been communicated to Server Owners on the Offworld Industries Hosting Discord server. The full Release Notes for v2.12 are below, and we encourage that you take the time to look for them, to get the full scope of what the Squad development team has been working on. This usually resulted in putting a soldier up in the air, followed by a fall to their death. Fixed a minor issue with the Destruction game mode legends text not fitting on 16:9 aspect ratio without scrolling. Adjusted many Invasion map layers to add an initial 5-minute delay for the Defending Teams Technical SPG9. Fixed thousands of legacy assets that exhibited visual artifacts in the new lighting and fog. Fixed a potentially exploitable issue with server fire projectile IDs. Adjusted rearm cost for USA M136AT4 & CAF Carl G HEAT from 50 down to 35 ammo points. Localization for most language translations is currently out of date. This is linked to the moment a FOB starts getting de-shoveled / HAB deactivated. Tunnels are now darker in general, to better represent these CQB areas. Players who are experiencing issues after the update, be sure to go to Settings ->. Fixed vehicle spawner issue on several Yehorivka layers that would cause the incorrect vehicle to spawn at a given location. If you encounter this issue after this fix, we appreciate all player reports through discord, forums, etc. Fixed a client crash related to attempting to apply suppression effects due to an invalid projectile type, likely crashing most if not all clients on the server. Adjusted all Mutaha map layers helicopter altitude threshold to be decreased from 400m to 300m. Fixed an issue with various buildings and foliage culling too quickly. Added a Tessellation graphics toggle. Fixed floating shovel and no water sfx sound on inlet. Fixed an issue where players occasionally would have very thick fog after switching to a new map layer. We also added a Shaders Graphics Settings section which currently will primarily affect the complexity of the Landscape allowing lower-end hardware more performance options. Fixed hundreds of foliage visual issues. proportions on the CAF and MEA static flags. We will keep you informed if this happens. Added a new road connection between the Bunker and Train Bridge OP. We noticed that there were still some untapped areas to improve performance, as well as provide better scalability options across the board including for users on lower-end hardware in our graphics menu options. Fixed a gameplay issue where in some circumstances, projectiles were dealing double damage to vehicles. SMV Layers: See Discussion for SMV layer list - [LayerName_SMV] Credits For the Killfeed and Stickycam System ProMod Team - DevilsD - Arkanoid - Steez Popular Discussions View All (3) 0 Feb 21 @ 12:36am Fixed a minor issue with wall pieces protruding where they shouldnt, at grid H7-3-9. Updated the MEA G3 Rifle series firing sounds. Squads v2.12 Update has been in development for a considerable amount of time here at Offworld Industries and the entire development team is excited for you to get your hands on it and finally experience it in the live game! Local/Offline Bug with Scoped Emplacements: When playing offline on Jensens Range, if a player exits an Emplacement while looking through the scope, the Scope remains on the Players HUD until they get back in the Emplacement and then Scope out. Updated all GB SUSAT-equipped infantry weapons to have adjustable range zeroing from 100m out to 600m, in increments of 100m. The effect has been visually improved to eliminate most graphical artifacts and preserve visual detail in dark spaces. Updated Belaya to use a new landscape renderer. This achieved brighter highlights, deeper shadows, greater contrast, and more accurate colour. Squads v2.12 update also brings a host of additions, improvements, and changes to the games gameplay experience. Design Intention: Encourage teamwork within and between squads by incentivizing capturing points en masse, and give squads a reason to stick together when back-capping on initial rollout. Note for modders: Added the option to bypass duplicate text checks on a per-notification basis. Fixed an issue with foliage popup at close distance. Now on RAAS map layers, all flags should stay visible for members of a team at all times after they were discovered by that team. a UGL impact getting perceived the same as a Tandem rocket). Adjusted vehicle out on Narva Invasion v2: GB FV107 now respawns, RUS 1x BTR82A is now single-use, other BTR82A now has 10min initial spawn time. Some of the new Seed layers have experimental features added to try out various scenarios to see how they play out, Tallil Seed v1 is focused on light vehicle combat, the rest of the seeding layers dont have offensive vehicles, On Tallil Seed v1, Logar Seed v1, and Sumari Seed v1 the Mercy Bleed rate for losing your last flag has been increased to -300 tickets per second (essentially instantly ending the round), Al Basrah Seed v1, Fallujah Seed v1, and Tallil Seed v2 have Restriction zones limiting the fighting to middle flag(s), At the moment, these restriction zones stay in place until the end of the round. !vote start - Starts a vote with 6 layers, random modes. Vehicle Reset Feature can freeze a vehicle in the air if used too close to a tree. Fixed a minor visual issue with the UV normals on the MEA MTLB APC not looking correct. Added a brand new POI: Alekseivskiy Posad, located between Mogiliovo and Kropy. Implemented infantry player and infantry weapon Capsule shadows as a performance optimization at low settings. Along with every map/layer, each contains: Team Information (Name and Total Tickets) Vehicle Information (Name, Quantity and Delays) Layer Information (Weather, Command and Total Capture Points) and more! Weve made a host of other gameplay changes which are listed below in the Changelog, as well as addressed numerous bugs. Fixed an issue with RUS Tigr and GB LPPV where the open turret hatches were transmitting damage to the vehicle hull, this will no longer happen. Also adjusted the volume of 50cal hit sounds against a Minsk. Fixed a player collision issue on the two warehouse wall pieces due to incorrect orientation resulting in incorrect scaling. Updated Fortification POI by removing a Ural truck inside a barn to allow for potential HAB placement. Fixed an issue with large jitters happening in the Vehicle Commander Seats of IFVs and Tanks. If you are experiencing this issue, you are likely under the minimum required specs for VRAM (4GB). GB FV510 IFV was particularly susceptible to this issue. Updated Mestia AAS v2 this map layer now has an experimental darker than normal lighting/shadows. This, The deploy screen squad list will sometimes display incorrect players that are not actually in the squad. Fixed a minor issue with the INS Hab lacking bullet collision on the backfaces. Improved Distance Field Ambient Occlusion (DFAO) and enabled at all quality levels. While the ultimate solution will include changes to those offensive assets, buffing deployables should lead to more enjoyable defensive gameplay in the meantime. This effect simulates the dimming of ambient light in enclosed spaces like buildings and forests. Adjusted the USA Protection Zone on Kohat RAAS v2 so it no longer extends so far east of the USA main. Rocks and grass should blend much better. This was a semi-rare issue where a two-step teleport sometimes occurred, seemingly out of nowhere. Fixed a minor visual issue of characters backpacks getting awkwardly crunched down in 3p by adjusting soldier prone pitch up and pitch down 3p poses. Fixed a minor issue with a floating ammo crate at US main on Tallil Invasion v3. Fixed a sidewalk using an incorrect material. This is intended to restrict the fighting on seed layers to the central capture points and mitigate main base camping, while still allowing players to damage the enemies that they can see. Updated the game mode legend descriptions and server browser tooltip text to be more rapidly digestible and easy to understand. Added a new experimental Tire Fire deployable for Insurgents. If a player does not have a microphone plugged in at launch, or accidentally unplug their microphone and then plug it back in, Squad needs to be restarted to get the microphone to work again This issue will likely require an engine upgrade to UE4.25 or above to be fixed. Fixed an issue with various foliage clipping through buildings. A "lock" icon will appear over a capture zone when a team . The most obvious part of the v2.15 Update is the much anticipated release of the Australian Army. Those who know about it anticipate and destroy maps. Most RAAS layers are just not very random, it is more that they have fog of war over the exact position of the objective but that is of little consequence if all options are basically within 200 meters of each other. Adjusted all Gorodok map layers helicopter altitude threshold to be decreased from 400m to 300m. Smoke, grass, bushes and other foliage will now be blown around when a helicopter hovers low to the ground during flybys / landings. Fixed some areas where foliage bushes was clipping into houses. Ticket loss from losing the flag is still the same (-10 tickets). Added various types of additional cover to various central locations. Updated Mutaha RAAS v1 to include new CPs and new routes. Added Low Quality Environment toggle: Aggressively reduces maximum allowed quality of foliage and small rocks. This will be addressed in a future update. This was a legacy issue that has been tough to isolate. Numerous fixes and updates to improve Squads modding SDK.These have been communicated directly to our modding community on the Squad Modding HUB Discord server. Fixed floating foliage at various locations. Added new map layer: Narva Invasion v3 USA vs RUS, using a unique flag lattice with under-utilised Points of Interest. For certain Seeding layers (mentioned below) we added Restriction zones which are outside Main Base Protection zones. Fixed a stone wall clipping into a corrugated metal fence around a western edge homestead.
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