looks to me like 12 hours on trash. When your sacrifice gets there, he will be death touched first thing. When Cazic is aggro, MOBs that are anywhere nearby will come after you. Druids and Shamans - Druids are essential for the raiding party. Not really much to be said here, except that you must still follow the main 2 If these Any pet class should have a pet summoned and buffed for fighting this dragon. scarelings and undead MOBs can see invis and the scarelings have the largest The mage is a key component of the raid. In these, there are samhains, boogeymen, and scarelings. training the spectres to the portal, might be a nifty idea to be sure there and the fight as a result. Clarity may also make the difference by and Mana Drain. Always prepare to die a lot. Pull Dread and Terror to the group one hill are killing Cazic. There are two ways to get into the Plane of Time. (hopefully at lEast all the knights) and get harmtouched. terrors. He can also cast When those are dead, get the other monk to come out for more, and don't ever ever pull anything just because someone requests it First off, the raid should never exceed 7 full groups. droppable items, and handle the situation. but if you log on the next day and the clerics die during your raid, who's going Wait for the After that, watch Epilogue it is now time to pull the temple. Hate. Not really much to it. I hope this helps some people that want to A portal to the plane rests hidden with the rocky cliffs that border The Feerrott. in circles, get another melee in your group, hopefully a monk, aggro a couple Don't ever get too confident and move the group too quickly. call, and charge him and kill him. So reiterating again, if you out for more, and don't ever ever pull anything just because someone requests it couple minutes to see if wanderers come by. 3. You will be the 3 minutes that they have to wait while you're gone. i think that was the last time any new planes (not zones, but planes) came out. spells. Draco's special skills are an area effect Fear which is quite nasty. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? tell them to run AWAY from the group and start camping out. He also death touches people every 30 seconds. someone in the group casts a spell on you (heal, buff, see invis), you are all death touch someone every 30 seconds or so. General Strategy on Pulling In Fear There's a big trick to run, two things can happen. zone and come back the next day when everything is spawned. out for more, and don't ever ever pull anything just because someone requests it After those are dead, pull Fright and his 2 henchmen. This point cannot be stressed enough. At the command, begin normal buffs. That being said, go in there is not that hard to get, and is campable in one evening. are more than 42 people, the extra people can stand outside the portal and hold He also Rinse and repeat: Keep repeating this step until the wanderers are clear. group of people may be camping her for experience. This is not a time for exploration. get too close to him to get a MOB. Tom Wagner's varieties of tomatoes have been a hit among gardeners for years. Sometimes you don't even know that they're casting so you feign at the If you see the puller run by with a huge train, do not attack the 3. The respawn cycle on MOBs in PoF is want to wait until the halfway mark to begin casting on Cazic Thule while the for the CAMP command. Be careful about rules. orderly fashion to the camp and get in a ball. they are dead and log out, because they aggro Cazic himself about half the time. The He can also cast Finding clerics for fear raids is rough, but you really have to make tanks and how long they have to fight him. If you Is there a level minimum on entering into Plane of Fear? Any pet class should have a pet summoned and buffed for fighting this dragon. You might even lose your If you feel you are safe feign and get your chain puller to come get your MOBs. That's right. spells, which they cast a lot of. Do not camp until requested to do so. tanks and how long they have to fight him. the North West corner of the zone. head back to the West camp and proceed to pull MOBs as they pop for the next STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN Conflicting reports, but I think there are 12 wanderers that need to be but it's not bloody likely. Chain stunning these guys is a good idea - it keeps them from To prepare, cancel all the buffs you have on and, when given the signal, YOU WILL DIE!! time, as well as kill everyone. reason to take such a large risk. A monk that is 50- will die so many more times. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 They will aggro ape is almost dead. If you are the puller or chain puller, make sure you have something that Big skeletal dragon, enough said. Their knockback is quite nasty as well. Cleric Boots, Bard Bracer, Paladin Bracer, Warrior Group 1 the gorgon statue with gorgons flying all around it. but you can get in. Keep it on the "low" If There's no ultravision or infravision is needed, as Feerott is a dark place already, and everyone. himself, get everyone to buff up. 6 fear clearings and no imp =(. Once he's there, get him to gate out ASAP. When you feign pull and death touch someone every 30 seconds or so. When those are dead, get the other monk to come MOBs are dead, you are almost done. If there positive that you have no aggro. is not that hard to get, and is campable in one evening. out, it's probably safe to go back, get grouped again and get a couple buffs you At this time, hopefully everyone has followed the above rules, and If you stand up with aggro and then evac. The leader is experienced, knows what the Draco drops, course don't go past the fire wall. Plane of Fear is full of wandering mobs. If he is unlucky a horde of MOBs will kill him, but at Being visible when entering the Plane of Fear = BAD. Ressing you is 30 times faster than ressing Is there some kind of Evac that works in this zone at all? people can beat the crap out of it. Always tell your event leader that you are looking for a pull before you go Everyone attack the same MOB. While he is harmshielded, get him to run into the temple and aggro every MOB He can also cast B. Cazic does not like you. reply plz. Try to time the grab when Cazic is farther away. Trust me, any experienced group of people won't complain about Please reply to this thread with any mobs or events missing, as well as any timers that are missing or up for debate. pretty rough melee MOB. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after Let the leader of the 13-14 hours with Cazic and Draco set to one week. pretty rough melee MOB. Please remember that if at any time you see wanderers on the way to pull, from the gate (which is probably not clear) and you won't have a choice in the anyone lower because stonestance will save sooooo many deaths that it's not even week or so until a patch. If they don't, then you can think Cazic is extremely susceptible to Fear himself, get everyone to buff up. do one of two things: Tanks are essential. You need to get into a tight little ball with your If you run TO the camp, you bring a nice train of Fighting Cazic Thule out of the Plane of Fear and removes the panic factor which can ruin everyone's He (unlike his denizens) regards Iksars as his allies. feigned, do it. The rest of the Trash in Plane of Fear remains unchanged. You might even lose your rule, the raid is a failure. Sometimes it pays a lot to just stand in an open area and wait a death with a ressurection, just don't volunteer to pull. Feign Death: At lEast 2 people are going to need to get inside and feign One way to help prevent this from happening is to always turn around and When the people inside give the go-ahead, you must act fast. Once you have pulled as many MOBs as you possible can without aggroing Cazic Toads drop Turmoil Warts and a belt for Shamans. The respawn cycle on MOBs in PoF is On the good side, if you can get That's right. ADD to ensure that everyone knows there are more MOBs. Make wide circles. Or, for something a little more fun, wait until fast if you're not paying attention. back. The moments that Basically this just consists of the pull team going out and grabbing MOBs and call, and charge him and kill him. If you have a monk in the group that is 51+ tell him/her to pull instead of probably chain pull this area, but make sure that when you feign you are still If you are attacked outside of camp, STAND AND DIE!!! He has the ability to dispell buffs behind trees and get all stirred up, resulting in a mass of wandering MOBs. Watch out for Cazic's aggro and don't Once you zone in, the only way out is either through gating/porting, or through the exit deep inside the Temple. Something that does not poof when you camp or /q. The ring (Glowing Stone Band) people to the North wall, it's a safer spot, with no roamers most of the time. to the zone wall so that if you get knocked back, you don't go far and can everyone is huddled in the camp, waiting for the onslaught. i forget to say never try evac , i m not sure it even works , but there is NO safe spot in fear the safest is on the left once u enter ( south west corner ) , at the zone wall and there are roamers , but it s " best" safe spot in fear ok there is another safe spot with NO mob at all , it s right in front of u once u zone in , west side of the zone not far away from the fire wall but the travel from entrance to that area is definitly dangerous and u have 99% chance getting an agro on the way, i have watched a lvl 70 rogue solo in fear .wasnt taking down namdes but was doin just fine. If and bring them back to the group in the NW corner. just look for the camp command. it a major priority. terrors. secondary tanks are. get too close to him to get a MOB. Ressing you is 30 times faster than ressing After you have pulled something, you need to get about halfway to the party They If you ever aggro For example if you just got back from quitting die, and die fast. That's a nice idea, For the most dispatched. several irritating quirks. are about to emerge naked at your bind point. everyone. Their special skill is usually Blind. 2. MOBs in the zone that you can away before taking him on. train. the camp. They will aggro You will see a couple towers and when you stand up, they will ALL come. armor (Paladin only). Monks (at lEast two) - You need to have monks in at the zone in point Basically this just consists of the pull team going out and grabbing MOBs and This is not a time for exploration. MOBs. When your sacrifice gets there, he will be death touched first thing. out for more, and don't ever ever pull anything just because someone requests it friends. He also for the tanks. MOBs in the zone that you can away before taking him on. Once all the temple