//10-05-2020Updated code in Main and tidied spaces to tabs //05-10-2020Updated to fix Star Wars Squadrons. Pastebin.com is the number one paste tool since 2002. A team of researchers and tourists were then sent out to explore and discover the rest of the island for an entire week, however it had now been past the arriving date. An active hostility was frequently reinforced by both the fans and the creators respectively. The game tried to bring back the classic PvP and zombie survival experience of "Deadzone" by DeadzoneZackZac, who is most notable for creating the original game and the free-to-play Unity remake, Unturned. Roblox Scripts - NO POPUP - NO DIRECT LINK - NO DOWNLOAD - 100% SAFE ALL SCRIPT JUST COPY PASTE. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate Doing the Game of Luck or getting them in crates. Infinite Jump. Are There Any Braids In Filipino Culture, Reddit and its partners use cookies and similar technologies to provide you with a better experience. Death Zone Silent Aim Faster Fly Box Esp Fullbright Remove Fog And More Youtube prepona info, Roblox Tower Defense Simulator Wiki Commander, Roblox En Directo Hackear Flee The Facility Server Vip Gratis Y Granny, Op Roblox Lumber Tycoon 2 Money Dupe Hack Youtube, [?event] Boku No Roblox: Remastered Codes Wiki, How To Catch A Boss In Roblox Game Robuxtip, Death Grips Roblox Song Id Hack Roblox Code. *Out somewhere in the Pacific Ocean, a new tropical island had been discovered. However just to test that the above worked I managed to keep the connection alive by keeping the stick in motion as I hit the Run Configuration button, then checked the properties of the Thrustmater Virtual Game Controller inside the Joystick Control Panel (which is just a shortcut to the the windows Game Controllers panel) and could see input for the X and Y axes in the test tab.4. Page last updated on November 13, 2022 //MapKeyIO(&Throttle,MSR,DX76,DX28); //SLP=SHIFTED LONG PRESSSSPSLP. Due to this, DeadzoneZackZak announced that he would be permanently leaving Roblox. Sorry for that last one. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. It unfortunately never recovered its place. The scripts and programs range from system tools to irc scripts and even scripts for Gaim (popular linux chat tool). 0 coins. The most common type of GUI is a screen GUI which behaves like a 2D place to put stickers on the players screen. Near the end of its lifespan, Deadzone became overrun with malevolent players who took advantage of the weak points in the game's aging scripts. Around this same time, an uncopylocked version of Deadzone surfaced which many players took advantage of by copying and editing the game to their own tastes, with various users re-posting the game completely unchanged. Zolarketh, the co-creator of Apocalypse Rising, stated that he lost his respect for DeadzoneZackZak once he changed the name of his game to "Deadzone: Rising Above the Apocalypse". The Dead Zone is a 1983 American science-fiction thriller film directed by David Cronenberg.The screenplay, by Jeffrey Boam, is based on the 1979 novel of the same name by Stephen King.The film stars Christopher Walken, Brooke Adams, Tom Skerritt, Herbert Lom, Martin Sheen, Anthony Zerbe, and Colleen Dewhurst.Walken plays a schoolteacher, Johnny Smith, who awakens from a coma to find he has . January 2013 Vintage Women's Watches Worth Money, Welcome to Episode 137.0 of Deadzone the Podcast. After installation, click Join below to join the action! Welcome to the Deadzone Classic Wiki! Able to run almost any script for any mode, the best DLL script executor. /*MapKeyIO(&Throttle,CSU,DX83,DX34); MapKeyIO(&Throttle,CSD,DX84,DX35); MapKeyIO(&Throttle,CSR,DX85,DX37); MapKeyIO(&Throttle,CSL,DX86,DX38); */. Heartbroken that his girlfriend (Brooke . on the scene i can see him too but not in game. Files. roblox admin commands script pastebin provides a comprehensive and comprehensive pathway for students . 2. Almost always kills. At the time of its release, such a variety of options for player-mobility was relatively innovative, and played a large role in the game's popularity. Many often compared Deadzone to the highly popular game of the same genre, Apocalypse Rising. ), Create an empty GameObject called Parent Spawner - (This is simply so you can visually see what it is. Due to their similarities, an intense rivalry was sparked upon the release and near-instant popularity of Deadzone. // PURPOSE:To allow spawning of different enemy types and different ways to spawn them. Able to run almost any script for any mode, the best DLL script executor. Toggle navigation. Deadzone I actually Changed the CURVE to -4 for the X and Y axes just to make sure there was no deadzone in game. tiny black bugs in pool after rain; wtlc radio personalities; mobile homes for sale apache junction, az; miami hurricanes football recruiting classes; phase difference between pressure wave and displacement wave; catherine hutto gordon; Roblox free bubble gum simulator script pastebin hack game currently has 3,313,989 favorite points on Roblox and everyday active player numbers are 3.5k to 4.5k. roblox deadzone classic. Colorado Snowmobile Forum, Next, copy and paste any Boku No Roblox scripts listed above into the executors box. Deadzone servers often experienced harsh connectivity issues and players were often ejected from sessions they had put serious time and dedication into. Community Founders: Brenden (Founder), Euvelyk (Co-Founder) Currently handled by Commander4019. 4. Pastebin is a website where you can store text online for a set period of time. (cannot ever be obtained, not even by hackers.). 3. printf("Value of LONG_SHIFT %s\xa", &LONG_SHIFT); // MAPS MASTER MODE as as DX3 OR RMB Press slightly below line of vision with SHIFR (HP Reverb in full screen). Get Updates Share This. Deadzone was released on January 1, 2013, and has accumulated nearly 5.3 million place visits by users, as well as receiving close to 54,000 favorites. Check Always open links for URL: Roblox Protocol and click Open URL: Roblox Protocol in the dialog box above to join experiences faster in the future! I followed the instructions at the bottom of this thread to ensure my HOTAS drivers and TARGET were installed correctly (requires plugging and unplugging devices as you go):https://forums.eagle.ru/showthread.php?t=2690512. Sign Up , it unlocks many cool features! See you in the next video bye! Some weapons, however, are special and hard to obtain, these are called rares. The game was fully abandoned by DeadzoneZackZak sometime in September, and a user made an uncopylocked version of Deadzone, causing heaps of players to take a copy and edit the game to their own likings. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs . Rod. Many players expressed their disappointment that the game lacked a system to create groups, and that there were relatively few creative options for those who wanted to play the role of bandit. By Edge. //MapKeyIO(&Joystick,S1,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_RIGHT). FEATURES OF BUBBLE FUM SIMULATOR GUI SCRIPT. --I'm just gonna start releasing all my stuff on here people tend to find their way here even without me linking them. // Spawns enemies in waves but based on time. Rua Particular 05 B, Km 24,5 Coordenadas Geogrficas: -23.4277069,-46.7907854. 4. Open any Roblox game and attach JJsploit (or other executor) to it. A noteworthy feature the game hosted was a fresh and intuitive movement system. Month created Tel. [57] bringobj [obj] -- Only shows on client, brings an object/part to you constantly, can be used to bring healing parts, weapons, money etc, type in exact name'. MapAxis(&Joystick,JOYX, DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); // -----------------------------------------------------------------------------. in game I was able to move the cockpit's crosshairs with even the slightest movements from the stick and no deadzone! You can check this by opening up the Joystick Control Panel from the new window that has opened after running the configuration. www.opendialoguemediations.com. Spam the spacebar to jump as high as you want. Make sure you get the latest, at least 0.45. progress the tycoon naturally until "rebirth island" button Continue Reading Roblox Slime Tycoon Infinite To Divine. DeadzoneZackZak announced his plans to create a revival and revamp of DeadZone, entitled DeadZone II. Genre Reviews. The game will execute the scripts line by line and you can write code to pause the script or repeat code over and over again. With the original game gone, some people turned to Apocalypse Rising, however many 3rd party parodies and remakes of Deadzone started to crop up. When Will The Revolution Which Major Speaks About Happen? Click Ok once you've successfully installed Roblox. Adail Eduardo Gut, 2800 Stio do Mursa Coordenadas Geogrficas: -23.240750,-46.828250. I find the best way to get rares is through drop parties. Roblox Vehicle Tycoon Codes 2020; Baby Shark Promo Code; How To Check How Much Robux You Have Spent; Sesame Street Joey Trap Roblox Id; Monsters Inc Theme Song Earrape; Jb Firebrand Twitter; Roblox Deadzone Classic Script; Kawaii Kunicorn Gaming; Roblox Secret Obby; Robloxwin Codes; Rblx.nowgg; Dapper Halloween Bat Roblox; One Punch Man Script . Copyright 2021 Paulifrtil. Many players praised the game's realism, citing the map's diverse terrain, the fluid and realistic animations, as well as the collection of survival items found within the game such as bandages, pills, clothing, backpacks, and more. Hack De Robux Infinitos. Snake_46, Sep 13, 2019 #30. yusuf1252006. How to use Scripts in Roblox DemonFall? deadzone classic script June 5, 2022 5:15 pm killing skunks illegal killing skunks illegal For Input.get_vector (), the deadzone can be specified as an optional 5th parameter. Click Run when prompted by your computer to begin the installation process. Dark Souls Classic Controller Script (Wii) Designed to detect and light up the first light on the Wii Remote Uses the same button names as a 360 Controller (Home is Target Lock though) Lightly Tested, may have optimization issues, its either that or my . Creative Screenwriting Magazine - "Best Screenwriting Magazine" LA Times; www.aTalentScout.com - - The talent management company focused on finding and promoting new writing talent. These back-end issues of the game lent themselves heavily to exploiters as time went on. Purdue Diving Camp. @Opiate987 I butchered Sedenion's DX++ profile from the EA forums for my needs in DCS and just literally flipped the axis over, some of it i use some not so much, some of the buttons don't seem to be detected in SWS, i haven't really done the diagnostics on exactly what or why yet, // -----------------------------------------------------------------------------//HOTAS Warthog DX++ Mapping// -----------------------------------------------------------------------------//Main script file//Version:2.1//Author:Sedenion//Modified:Badger//Date:09-JUN-2020// -----------------------------------------------------------------------------//Desc://DSC script file// -----------------------------------------------------------------------------//Change Log://10-05-2020Updated code in Main and tidied spaces to tabs//05-10-2020Updated to fix Star Wars Squadrons/*MapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); *///SC axis and Joy axis swapped over// -----------------------------------------------------------------------------// -----------------------------------------------------------------------------// Custom config// -----------------------------------------------------------------------------// Shift-Submode Config// -----------------------------------------------------------------------------defineSHIFT_ENABLED1// Enable or Disable (0) Shift SubmodedefineSHIFT_DEVJoystick// Shift-Submode activation Button DevicedefineSHIFT_BTNH4P// Shift-Submode activation Button ID// Button & Hat Shift-Submode Activation// -----------------------------------------------------------------------------defineH3_SHIFT0// Enable or Disable (0) Shift-Submode for Hat 1defineH4_SHIFT1// Enable or Disable (0) Shift-Submode for Hat 1defineBS_SHIFT0// Enable or Disable (0) Shift-Submode for Boat Switch// Button & Hat Long-Press Activation// -----------------------------------------------------------------------------defineS1_LONG1// Enable or Disable (0) Long-Press for S1 buttondefineS2_LONG1// Enable or Disable (0) Long-Press for S2 buttondefineS3_LONG1// Enable or Disable (0) Long-Press for S3 buttondefineS4_LONG1// Enable or Disable (0) Long-Press for S4 buttondefineH2_LONG1// Enable or Disable (0) Long-Press for Hat 2 L & RdefineLTB_LONG1// Enable or Disable (0) Long-Press for LTB buttondefineCS_LONG1// Enable or Disable (0) Long-Press for CS Hat U & DdefineCH_LONG1// Enable or Disable (0) Long-Press for China HatdefineAP_LONG1// Enable or Disable (0) Long-Press for AP buttondefineLDGH_LONG1// Enable or Disable (0) Long-Press for LDGH button// Common LED Config// -----------------------------------------------------------------------------defineLED_BRIGHTNESS0// LED brightness level (0-255)defineLED_BACKLIGHT0// Enable or Disable (0) LED Backlight// Button-controlled LED Mapping// -----------------------------------------------------------------------------defineLED1_CONTROL0// Enable or Disable (0) Controlled LED1defineLED1_DEVThrottle// LED1 Controll Button DevicedefineLED1_BTN-1// LED1 Controll Button IDdefineLED2_CONTROL1// Enable or Disable (0) Controlled LED2defineLED2_DEVThrottle// LED2 Controll Button DevicedefineLED2_BTNAPUON// LED2 Controll Button IDdefineLED3_CONTROL1// Enable or Disable (0) Controlled LED3defineLED3_DEVThrottle// LED3 Controll Button DevicedefineLED3_BTNRDRNRM// LED3 Controll Button IDdefineLED4_CONTROL1// Enable or Disable (0) Controlled LED4defineLED4_DEVThrottle// LED4 Controll Button DevicedefineLED4_BTNEACON// LED4 Controll Button IDdefineLED5_CONTROL1// Enable or Disable (0) Controlled LED5defineLED5_DEVThrottle// LED5 Controll Button DevicedefineLED5_BTNFLAPD// LED5 Controll Button ID// -----------------------------------------------------------------------------// Includes// -----------------------------------------------------------------------------include"target.tmh"// Standard TM Headerinclude"include/dx+.tmh"// DX++ Moduleinclude"include/pov.tmh"// Custom POV Hat moduleinclude"include/ldc.tmh"// LED Control module// -----------------------------------------------------------------------------// Event callback// -----------------------------------------------------------------------------intEventHandle(inttype,aliaso,intx){//Default mapping callback callDefaultMapping(&o, x);//Custom Modules callback callsPovMapping(&o, x);LDcMapping(&o, x);}// Main entry// -----------------------------------------------------------------------------intmain(){// ----------------------- Exclude unused devices ----------------------------Configure(&HCougar,MODE_EXCLUDED);Configure(&T16000,MODE_EXCLUDED);Configure(&T16000L,MODE_EXCLUDED);Configure(&TWCSThrottle,MODE_EXCLUDED);Configure(&LMFD,MODE_EXCLUDED);Configure(&RMFD,MODE_EXCLUDED);Configure(&TFRPRudder,MODE_EXCLUDED);Configure(&TFRPHARudder,MODE_EXCLUDED);Configure(&JoystickF18,MODE_EXCLUDED);//Configure(&Joystick,MODE_EXCLUDED);//Configure(&Throttle,MODE_EXCLUDED);// ------------------------- Event Callback Init -----------------------------//Even CallbackBtn countJoystick, Mouse and KeyboardDXpInit(&EventHandle,104,CREATE_JOYSTICK+CREATE_MOUSE+CREATE_KEYBOARD);// --------------------------- Global setup ----------------------------------//PulseDelaySetKBRate(50,50);SetKBLayout(KB_ENG);if(SHIFT_ENABLED){SetShiftButton(&SHIFT_DEV,SHIFT_BTN,0,0,0,0);}/*int LONG_SHIFT = 0;if (LONG_SHIFT){printf("Value of LONG_SHIFT %s\xa", &LONG_SHIFT);} *////////////////////////////////** JOYSTICK BUTTONS ** ///////////////////////////////// GUN TRIGGER 1 & 2 //MapKey(&Joystick,TG1,DX1);MapKey(&Joystick,TG2,DX2);// MASTER MODE //// MAPS MASTER MODE as as DX3 OR RMB Press slightly below line of vision with SHIFR (HP Reverb in full screen)//MapKeyIO(&Joystick,S1,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_RIGHT),MapKeyIO(&Joystick,S1,DX101,DX3);// WEAPON RELEASE //MapKey(&Joystick,S2,DX4);// NWS //MapKeyIO(&Joystick,S3,DX90,DX5);// PADDLE //MapKeyIO(&Joystick,S4,DX91,DX6);// TRIM HAT //SetPov(&Joystick,H1);/*MapKey(&Joystick,H1U,DXHATUP);MapKey(&Joystick,H1D,DXHATDOWN);MapKey(&Joystick,H1L,DXHATLEFT);MapKey(&Joystick,H1R,DXHATRIGHT);*/// TMS //MapKey(&Joystick,H2U,DX11);MapKey(&Joystick,H2D,DX12);MapKey(&Joystick,H2L,DX13);MapKey(&Joystick,H2R,DX14);// DMS //MapKey(&Joystick,H3U,DX15);MapKey(&Joystick,H3D,DX16);MapKey(&Joystick,H3L,TEMPO(DX17,DX78,500));//acts as a DMS depress on a long pressMapKey(&Joystick,H3R,DX18);// CMS //MapKeyIO(&Joystick,H4U,0,DX19);MapKeyIO(&Joystick,H4D,0,DX20);MapKeyIO(&Joystick,H4L,0,DX21);MapKeyIO(&Joystick,H4R,0,DX22);MapKey(&Joystick,H4P,TEMPO(DX23,0,300));// Null in Long press for SHIFT Key///////////////////////////////** THROTTLE BUTTONS ** ///////////////////////////////// TDC DEPRESS //MapKey(&Throttle,SC,DX25);// MIC SWITCH //MapKeyIO(&Throttle,MSP,DX75,DX26);//MapKeyIO(&Throttle,MSU,AXIS(MOUSE_Z_AXIS,1,75),MapKeyIO(&Throttle,MSU,DX102,DX27);// MOUSE SCROLL UP/ DX27//MapKeyIO(&Throttle,MSR,DX76,DX28);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSR,TEMPO(DX95,DX76,500),DX28);//MapKeyIO(&Throttle,MSD,AXIS(MOUSE_Z_AXIS,-1,75),MapKeyIO(&Throttle,MSD,DX103,DX29);// MOUSE SCROLL DOWN/ DX29//MapKeyIO(&Throttle,MSL,DX77,DX30);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSL,TEMPO(DX96,DX77,500),DX30);/*MapKeyIO(&Throttle,MSL,TEMPO(DX96,PULSE+L_CTL+L_SHIFT+'X',300),DX30); // Long press "in" will activate and deactivate scratchpad */// SPEEDBRAKE //MapKey(&Throttle,SPDF,DX31);MapKey(&Throttle,SPDM,PULSE+DX32);MapKey(&Throttle,SPDB,DX33);// COOLIE SWITCH ///*MapKeyIO(&Throttle,CSU,DX83,DX34);MapKeyIO(&Throttle,CSD,DX84,DX35);MapKeyIO(&Throttle,CSR,DX85,DX37);MapKeyIO(&Throttle,CSL,DX86,DX38); */MapKeyIO(&Throttle,CSU,DX83,TEMPO(DX34,DX97,500));MapKeyIO(&Throttle,CSD,DX84,TEMPO(DX35,DX98,500));MapKeyIO(&Throttle,CSR,DX85,TEMPO(DX37,DX99,500));MapKeyIO(&Throttle,CSL,DX86,TEMPO(DX38,DX100,500));// BOATSWITCH (AKA Mode Switch)///*MapKey(&Throttle,BSF,PULSE+DX39);MapKey(&Throttle,BSM,PULSE+DX40);MapKey(&Throttle,BSB,PULSE+DX41); */MapKey(&Throttle,BSF,DX39);MapKey(&Throttle,BSM,DX40);MapKey(&Throttle,BSB,DX41);// CHINA HAT //MapKeyIO(&Throttle,CHF,DX79,DX42);MapKey(&Throttle,CHM,PULSE+DX43);MapKeyIO(&Throttle,CHB,DX80,DX44);// PNKY SWITCH //MapKeyIO(&Throttle,PSF,DX87,PULSE+DX45);MapKeyIO(&Throttle,PSM,PULSE+DX88,PULSE+DX46);MapKeyIO(&Throttle,PSB,PULSE+DX89,PULSE+DX47);// LEFT THROTTLE BUTTON //// MAPS LEFT THROTTLE BUTTON as DX48 OR LMB Press slightly below line of vision with SHIFT (HP Reverb in full screen)//MapKeyIO(&Throttle,LTB,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_LEFT),MapKeyIO(&Throttle,LTB,DX104,DX48);// Engine Flow Normal//MapKey(&Throttle,EFLNORM,PULSE+DX49);MapKey(&Throttle,EFRNORM,PULSE+DX50);// Engine Flow Override//MapKey(&Throttle,EFLOVER,PULSE+DX51);MapKey(&Throttle,EFROVER,PULSE+DX52);// ENG OPER IGN //MapKey(&Throttle,EOLIGN,PULSE+DX53);MapKey(&Throttle,EORIGN,PULSE+DX54);// ENG OPER MOTOR//MapKey(&Throttle,EOLMOTOR,PULSE+DX55);MapKey(&Throttle,EORMOTOR,PULSE+DX56);// APU //MapKeyIO(&Throttle,APUON,PULSE+DX36,PULSE+DX57);MapKeyIO(&Throttle,APUOFF,DX81,DX58);// LANDING GEAR HORN SILENCE//MapKey(&Throttle,LDGH,PULSE+DX59);// FLAPS //MapKey(&Throttle,FLAPU,PULSE+DX60);MapKey(&Throttle,FLAPM,PULSE+DX61);MapKey(&Throttle,FLAPD,PULSE+DX62);// EAC/MASTER ARM //MapKey(&Throttle,EACON,PULSE+DX63);MapKey(&Throttle,EACOFF,PULSE+DX64);// RADAR ALTM //MapKey(&Throttle,RDRNRM,PULSE+DX65);MapKey(&Throttle,RDRDIS,PULSE+DX66);// AUTOPILOT //MapKey(&Throttle,APENG,PULSE+DX67);// Autopilot Engage //MapKeyIO(&Throttle,APPAT,PULSE+DX92,PULSE+DX68);// Autopilot Path //MapKeyIO(&Throttle,APAH,PULSE+DX93,PULSE+DX69);// Autopilot Alt/Hdg //MapKeyIO(&Throttle,APALT,PULSE+DX94,PULSE+DX70);// Autopilot Alt //// ENGINE IDLE //MapKey(&Throttle,IDLERON,PULSE+DX71);MapKey(&Throttle,IDLELON,PULSE+DX72);MapKey(&Throttle,IDLEROFF,PULSE+DX73);MapKey(&Throttle,IDLELOFF,PULSE+DX74);// ------------------------------ Axis Mapping -------------------------------// DX Axis Mapping//DeviceTM AxisDX AxisNORMAL/REVERSEDABSOLUTE/RELATIVEMapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_RIGHT,DX_Z_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_LEFT,DX_ZROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_FC,DX_SLIDER_AXIS, AXIS_NORMAL,MAP_ABSOLUTE);// Axis Curves//DeviceTM AxisLeft-DZCenter-DZRight-DZCurveScale/ZoomSetSCurve(&Joystick,JOYX,0,0,0,0,0);SetSCurve(&Joystick,JOYY,0,0,0,0,0);SetSCurve(&Throttle,SCX,0,0,0,0,0);SetSCurve(&Throttle,SCY,0,0,0,0,0);SetSCurve(&Throttle,THR_RIGHT,0,0,0,0,0);SetSCurve(&Throttle,THR_LEFT,0,0,0,0,0);SetSCurve(&Throttle,THR_FC,0,0,0,0,0);// ----------------------------- LED Mapping ---------------------------------//DeviceIntensityLedIntensity( &Throttle, LED_BRIGHTNESS );//DeviceLEDEnable/DisableLedEnable(&Throttle, LED0,LED_BACKLIGHT );// Backlightif(LED1_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED1_DEV, LED1_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED1,0);}if(LED2_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED2_DEV, LED2_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED2,0);}if(LED3_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED3_DEV, LED3_BTN,&Throttle,LED3,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED3,0);}if(LED4_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED4_DEV, LED4_BTN,&Throttle,LED4,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED4,0);}if(LED5_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED5_DEV, LED5_BTN,&Throttle,LED5,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED5,0);}}, I found that the new 1.1 patch has fixed deadzoning issues for me and it's pretty playable without the TARGET software faff in my opinion, Using Thrustmaster TARGET to fix the Thrustmaster HOTAS deadzone issues.